Persona 5 / Persona 5 Royal - P5R Madarame Palace Overview and Infiltration Guide – SAMURAI GAMERS (2024)

A complete walkthrough and strategy guide of Madarame Palace in Persona 5 Royal. This includes a list of characters, obtainable items, equipment, enemies, infiltration guides, and a boss strategy guide for Shadow Madarame.

Persona 5 / Persona 5 Royal - P5R Madarame Palace Overview and Infiltration Guide – SAMURAI GAMERS (1)

Persona 5 Royal Palace Guides

Kamoshida PalaceMadarame PalaceKaneshiro Palace
Futaba PalaceOkumura PalaceNiijima Palace
Shido PalaceDepths of MementosWorld of Qlipoth
New Palace

Guide for Madarame Palace in Persona 5 Royal

Coming Soon

Characters

Here is a list of party members available in the current palace:

MemberPersona
ProtagonistArsene
MorganaZorro
Ryuji SakamotoCaptain Kidd
Ann TakamakiCarmen
Yusuke KitagawaGoemon

Obtainable Items

Coming Soon

Shadow Enemies

PersonaLevelArcanaPersonalityWeaknessItem Drop
Mokoi9DeathGloomyWindSilk Yarn
Koropokkuru9HermitTimidFireSilk Yarn
Hua Po9Hanged ManIrritableGun
Ice
Plant Balm
Regent
(Treasure Persona)
10EmperorNuke
Jack Frost11MagicianTimidFirePlant Balm
Apsaras11PriestessTimidFire
Elec
Plant Balm
Koppa Tengu11TemperanceUpbeatIce
Bless
Cork Bark
Onmoraki12MoonGloomyIce
Bless
Tin Clasp
Ame-no-Uzume13LoversUpbeatPsyTin Clasp
Inugami14Hanged ManTimidWindThick Parchment
Shiisa15StrengthUpbeatPsy
Curse
Thick Parchment
Makami15TemperanceGloomyElecThick Parchment
Shiki-Ouji18ChariotIrritableNuclearSophisticated Dirty Armor
Nue20DeathIrritableFireTin Clasp

Mini-Boss Enemies

Mini-BossPersonaHPSkillsWeaknessItem Drop
Security ShadowNue300Skull Cracker
Maeiha
Fire
Embittered BlacksmithIppon-Datara550Sledgehammer
Kurama Tengu5,500 yen, Media Skill Card
Koppa TenguTarukajaIce
Bless
Hunting Wolf SpiritMakami300MafreiElec2,094 yen
Ancestor of the deityArahabaki1100Brain Jack
Mapsio
Wind
Nuclear
7,100 yen

Palace Boss

BossLevelHPSPSkillsWeaknessRewards
Painter’s Mouth250Bite, Restore, The Artist’s Grace
Left Eye250Tarukaja, Rakunda, Restore, The Artist’s Grace
Right Eye250Flame Dance, Silent Snowscape, Thunderclap, Maelstrom, Restore, The Artist’s Grace
Nose250Tsuji style, Dust (Pollen warning only)
Counterfeit Madarame250Wind
Raging Madarame250Ice
250Fire
250Elec
Shadow Madarame2400Zio, Agi, Bufu, Garu15,000 yen

Madarame Palace Infiltration Guide

First Infiltration Phase (5/16)

Museum Entrance (Museum 1/F)

  1. Jump on top of a nearby truck in order to jump over the museum wall.
  2. Move through the courtyard and head to the fountain area. Then, climb on top of a pedestal.
  3. Jump and cross over the pedestals until you reach a platform.
  4. Run and climb over those platforms connecting to the museum roof.

Museum Special Exhibition Room (Museum 1/F)

  1. Jump down from the ledge and examine all distorted paintings in the first gallery.
  2. Pass by the second gallery and enter the third gallery to view Natsuhiko Nakanohara’s portrait.
  3. Look for Yusuke Kitagawa’s portrait in the third gallery.
  4. Move to the museum reception counter and open two treasure chests nearby. (Lockpick is required.)
  5. Then, acquire a museum guide pamphlet from the counter.
  6. Pass through the reception counter and head to the giant sculpture.
  7. Transfer to the museum entrance, update your persona compendium, and leave the palace.

Second Infiltration Phase (5/18)

Museum Entrance (Museum 1/F)

  1. Jump on top of a nearby truck in order to jump over the museum wall.
  2. Move right and head to the fountain area. Then, climb on top of a pedestal.
  3. Jump and cross over the pedestals until you reach a platform.
  4. Run and climb over those platforms connecting to the museum roof.

Museum Special Exhibition Room (Museum 1/F)

  1. Land on the first gallery and examine the infrared device activated on the open doorway.
  2. Press 〇 button to slide dash underneath and enter the second gallery.
  3. Head to the third gallery while using Joker’s third eye ability.
  4. Press the L1 button to use Joker’s grappling hook to jump over multiple infrared lasers.
  5. Pass through the reception counter and head to the giant sculpture.
  6. From the giant sculpture, head north and enter the 1st exhibition room.

Museum 1st Exhibition Room (Museum 1/F)

  1. Move to the right pathway. Then, head north leading to the first safe room. (Save in the safe room.)
  2. From the safe room, move to the nearby gallery and check for a nearby doorway.
  3. Enter the doorway and see two treasure chests. Open treasure chest that is accessible.
  4. Leave the room and pass by the first gallery. reach the path leading to the second floor.
  5. Before reaching path leading to the second floor, look for a hidden corner on your right.
  6. Proceed to that corner and hover your screen in order to trigger your grappling hook. Reach the upper floor leading to the previously entered room.
  7. Open the other treasure chest and return to the original pathway leading to the second floor.
  8. Before moving to the second floor, you can open the locked doorways.

Museum 2nd Exhibition Room (Museum 2/F)

  1. Walk past the ordinary gold vase to trigger the cutscene.
  2. Head to south ledge first in order to rescue Panther.Use Joker’s third eye to find a way to climb the ledge.
  3. Reach the middle area of the ledge and defeat a roving shadow below.
  4. Press a button behind a cabinet to free Panther. Run to her to get her back in your party.
  5. Jump back at the south ledge and proceed to the farthest right area of the north ledge.
  6. Jump down and look for a mysterious portrait using the third eye.
  7. Move the painting and push the button to free Skull. Run to him to get him back in your party.
  8. Reach the control room by climbing up the crates and squeezing your way through the vent.
  9. Enter the control room and head to the open computer. Go outside the room and get the password from the two shadows talking outside.
  10. Input the password and return to Mona. Examine the golden vase and fight a treasure demon persona called Regent. (Use Nuke attacks or aim Critical Hit using Mona’s Lucky Punch.)
  11. Run down the hallway until you reach second safe room. (Save in the safe room.)
  12. Climb over to a wall on your right and defeat a roving shadow.
  13. Enter the toilet on the right and open a treasure chest. Then move to the left toilet to acquire a treasure.
  14. Return to the hallway on your left and reach the 2nd exhibition room gallery to trigger the cutscene.
  15. Immediately take cover and hide after the cutscene. Then, carefully transfer to the northmost panel.
  16. Climb over the small green panel and use the grappling hook to reach the opposite upper area. Turn the nearby switch off to disable the infrared lasers.
  17. Jump down to the gallery and enter the nearby stairs.
  18. Unlock the locked doorway and move to the left.
  19. Enter the left room and open the treasure chest.
  20. Go to the middle open area of the floor and hover your screen to an upper ledge. Use grappling hook to reach the ledge.
  21. Run straight on the ledge and jump over the wall. Land on the lowest section and look for another treasure behind you.
  22. Then, move towards the first secret room which holds the Red Will Seed.
  23. Jump down again to the gallery proceed to the Central Garden to trigger a cutscene.

Central Garden (Museum 2/F)

  1. After the cutscene, proceed south and look for the third safe room. (Save in the safe room.)
  2. Transfer to the museum entrance, update your persona compendium, and leave the palace.

Third Infiltration Phase (5/19)

Treasure Hall Lounge (Museum 2/F)

  1. Enter the treasure hall and look for the control room on your left.
  2. Turn off the switch and proceed south to the central garden. (Not sure if Nue mini-boss is optional if you proceeded north first.)

Museum Special Exhibition Room (Museum 1/F)

  1. Head back to the giant sculpture for a cutscene.
  2. Mini-boss battle against Ippon-Datara and four Koppa-Tengus. (Use Ice attacks for Koppa Tengu and aim Technical Attack or Critical Hit on Ippon-Datara.)
  3. Transfer to the museum entrance, update your persona compendium, and leave the palace.

Fourth Infiltration Phase (5/20)

Treasure Hall Lounge (Museum 2/F)

  1. Proceed north in the until you acquire another museum guide pamphlet.
  2. Move a little further and turn left. Reach the farthest corner and open the treasure chest.
  3. Run to the opposite side and inspect the nearest locked doorway on your left.
  4. From the locked doorway, move towards the open area placed with fences of infrared lasers.
  5. Move to the opposite path by slide dashing underneath the laser fences while the third eye is on.
  6. Open the treasure chest nearby. Then, approach the shadow stationed in front of another control room.
  7. Mini-boss battle against Ippon-Datara and two Koppa-Tengus. (Use Ice attacks for Koppa Tengu and aim Technical Attack or Critical Hit on Ippon-Datara.)
  8. Before going inside the control room, move left first and open another treasure chest. (Lockpick is required.)
  9. Go inside the control room and check the open computer. A password must be inputted in order to disable the fences.
  10. Head back to the passage where you claimed the pamphlet and eavesdrop for the password on the shadows.
  11. Visit the Madarame statue and input “2121”
  12. Return to the control room and disable the fences.
  13. Proceed to the newly opened area and enter the huge painting.
  14. While inside the first huge painting, move to the right.
  15. In the second painting, continue moving to the right and jump on the ledge in front you.
  16. Follow through the ledge and slip through the open vent.
  17. Jump outside the opposite end vent and move to the right passage.
  18. Enter the next room and look for the fourth safe room on your left. (Save in the safe room.)
  19. Before leaving the room, open the nearest locked doorway.
  20. Then, move to the next hallway.

Treasure Hall Gallery (Museum 2/F)

  1. Explore the Treasure Hall Gallery.
  2. Jump into the first painting (a group of camels) and go right.
  3. In the second painting (a shrine), enter the arc to go to another painting
  4. In the third painting (a cliff), jump out of it and examine the button nearby. (Fourth painting is unlocked.)
  5. Return to the third painting and head left. (You’ll eventually return to the camel painting again.)
  6. From the camel painting, go right. Then continue moving right to reach the fourth painting (the shaking boat).
  7. Move a little on the right and jump outside again in order to examine another button. (Fifth painting is unlocked.)
  8. Return to the first painting again without entering the fourth painting.
  9. From the camel painting, go right. Then enter the arc of the shrine painting (the second painting).
  10. Climb towards the cliff and run towards the back.
  11. In the fifth painting, continue moving to the right and jump out of the painting.
  12. Continue moving through the next pathway carefully.
  13. Go left first to find a nearby treasure chest.
  14. Proceed to the right passage and continue moving until you reach a narrow left corner. (It is placed with a stack of boxes.)
  15. Hover screen to the upward right until you see an open window. Jump over it.
  16. Move to the other side and jump down leading to a lower floor. (The lower floor has a locked doorway leading to the second secret room holding the Green Will Seed.)
  17. Explore the whole floor and head towards the right area that is enclosed.
  18. Hover the screen upward to trigger grappling hook leading to a closed section of the upper floor.
  19. Walkthrough a ledge leading to another treasure chest. Then press the button that will unlock the second secret room.
  20. Jump down and look for the unlocked secret room on the lower floor. Enter the room and acquire the Green Will Seed.
  21. Run towards the opposite side and you’ll enter the twisted labyrinth.

Twisted Labyrinth

  1. Head right and up the stairs. Then, jump off to the left ledge and continue moving.
  2. Before jumping on another ledge in front of you, make right first to open a treasure chest.
  3. Return to the next ledge and continue that pathway leading to a large blue doorway.
  4. From the top, head down the stairs leading to another large blue doorway in order to leave the second area.
  5. In the third area, examine the Sayuri painting on your right to convert a blue doorway into a yellow one (The red Sayuri painting).
  6. Enter the yellow doorway and it will transfer you another area.
  7. In the fourth area, jump over the platforms until you land near the third Sayuri painting. Examine it and enter the next yellow doorway.
  8. In the fifth area, jump to the upper ledge and walk right until you see a row of four Sayuri paintings.
  9. Instead of examining the paintings, move close to the back to reveal a hidden spot that contains the right Sayuri painting. Examine it and don’t forget to open another treasure chest nearby.
  10. Move out and enter the blue doorway unlocked by the painting on the right.
  11. You’ll end up at the second area again. Go downstairs this time which leads to a yellow doorway.
  12. Enter the yellow doorway and you’ll end up to the last ledge leading to the main treasure hall. Before leaving, open the nearby treasure chest.

Main Treasure Hall

  1. Enter the main treasure hall and watch a cutscene.
  2. After the cutscene, proceed to the left passage and look for the fifth safe room. (Save in the safe room.)
  3. From the safe room, head north and enter another security room. Examine the open computer and use all control options.
  4. Coming from the security room, move to the unlocked opposite side
  5. While at the opposite passage, activate your third eye and look for a vent leading to a closed area.
  6. Sneak through the event and go out on the opposite end. Open a treasure chest nearby. (Lockpick is required.)
  7. Turn around and hover the screen upward. Look for a ledge that will trigger a grappling hook usage.
  8. Cross the suspended platforms until you find another vent. Enter that vent.
  9. Enter and sneak through the vent. Then, jump leading to a closed passage.
  10. Look at the right and unlock the locked doorway that will lead you to the sixth safe room. (Save in the safe room.)
  11. Run back to opposite passage and it will lead you to the third secret room which holds the Blue Will Seed (Unfortunately, there is a shadow guarding it.)
  12. Mini-boss battle against Arahabaki. (Use Nuke and Psy attacks.)
  13. Enter the third secret room and acquire the Blue Will Seed.
  14. Return to the nearest balcony (where sixth safe room is also located) and hover the screen upward to trigger the grappling hook.
  15. Cross the other side and land to the opposite balcony. Open the nearby treasure chest.
  16. Move to the right passage and enter the treasure hall monitoring room.
  17. Jump through the open window first and cross through the suspended platforms.
  18. Approach the platform that overlooks the treasure below and trigger the cutscene.
  19. Move back to the treasure hall monitoring room and examine the crane controls for a cutscene. Then, return to the sixth safe room. (Save in the safe room.)
  20. Transfer to the museum entrance and visit the velvet room for a tutorial and trial of the Challenge Battle.
  21. Don’t forget to update your persona compendium, and leave the palace.

Acquiring the Treasure

  1. From the sixth safe room, move to the treasure hall monitoring room.
  2. Examine the crane controls and trigger a cutscene.
  3. After acquiring the treasure, jump through the open window and reach the far of the end platform.
  4. Cross the other suspended platforms leading to a blue open window and enter it.
  5. Make your way down and reach the red open doorway.

Madarame Palace Boss Battle

For a complete and detailed breakdown of stats, skills, and battle strategies against Shadow Madarame, read our boss guide:

Shadow Madarame Boss Guide

Recommend Skills

In order to defeat Shadow Madarame, it is recommended to have the skills listed below:

Name of SkillEffectHow to AcquireWielder
TarundaDecrease 1 foe’s Attack power for 3 turns.Level 11 CarmenPanther
RakundaDecrease 1 foe’s Defense for 3 turns.Persona FusionJoker
SukundaDecrease 1 foe’s Agility for 3 turns.Persona FusionJoker
DekundaNegate all -nda debuff effects of party.Persona FusionJoker
DorminaInflict Sleep (high odds) to 1 foe.Level 7 CarmenPanther
DiaSlightly restore 1 ally’s HPInnate to ZorroMona
Innate to CarmenPanther
MediaSlight restore party’s HP.Level 11 ZorroMona
TempestDeal medium Phys damage to all foes.Level 18 GoemonFox
RampageLight Physical damage to all foes 1x to 3x.Level 11 Captain KiddSkull
FreiDeal Light Nuclear damage to one foe.Persona FusionJoker
Skill AccessoryAny Member

Also, don’t forget to bring revive items for knocked-out party members.

Recommend Strategies

Shadow Madarame will transform into its painting form. Use Tarunda or Sukunda in the Painter’s Mouth and Rakunda on the Painter’s Left Eye. After applying the debuffs, use single-target physical attacks to the Left Eye.After the Left Eye, focus on Right Eye Painting using the same strategy. While targeting the Painter’s Eyes, keep your party sustained with heals and buffs.

Next is the Painter’s Nose. Use single-target physical attacks again while keeping the party in full health. After that, target the Painter’s Mouth with a barrage of magic attacks. Nuke attacks like Frei appear to hurt more.

After all the painting forms are destroyed, the boss will return to its Shadow form. Shadow Madarame will summon four duplicates to aid him. These duplicates have an elemental affinity ranging between Electric, Fire, Ice, and Wind. Defeat the clones first by using magic attacks that will exploit their weakness. You can also use multi-target physical attacks like Captain Kidd’s Rampage or Goemon’s Vicious Strike to defeat more than one duplicate. Moreover, take advantage of baton pass to defeat multiple duplicates in one turn. Furthermore, inflict status ailment skills such as Dormina to disable the duplicates from using magic attacks against you in battle.

Until the original Shadow Madarame is defeated, the boss will keep on summoning duplicates. Take note that Shadow Madarame uses multi-target Almighty attacks.

← Kamoshida PalaceKaneshiro Palace →

Other Palace Guides

Persona 5 Royal Palace Guides

Kamoshida PalaceMadarame PalaceKaneshiro Palace
Futaba PalaceOkumura PalaceNiijima Palace
Shido PalaceDepths of MementosWorld of Qlipoth
New Palace

Persona 5 Royal Recommended Article List

Persona 5 / Persona 5 Royal Recommended Articles
News and FeaturesStory WalkthroughsPalace Guides
Boss GuidesCharactersConfidants
Persona CompendiumElectric Chair and Skill CardsConfidant Gift Guide

BACK TO Persona 5 Royal GUIDE

Persona 5 / Persona 5 Royal - P5R Madarame Palace Overview and Infiltration Guide – SAMURAI GAMERS (2024)

FAQs

What is the best team for Madarame Palace Persona 5 Royal? ›

After Yusuke joins the Phantom Thieves, the best party for Madarame's Palace becomes Ann, Ryuji, and Yusuke. This palace also establishes a trend in Persona 5 that the current palace plays into the newest party member's strengths — so naturally, it plays well into Yusuke's.

What level should you be in Madarame's Palace? ›

The ideal level for this fight is 21. By this level, every party member should have both a single-target element skill and a multi-target element skill. The last one to get his is Ryuji, so players may want to leave him out of the active party if he isn't level 21 yet.

Are the paintings in Persona 5 Royal real or fake? ›

You'll first see four paintings, but they're all fakes. Keep moving on. You'll see two more, but keep going! Jump down the ledge and walk past the blue archway and select the Sayuri at the bottom of the steps.

How do I prepare for Madarame Palace? ›

There are plenty of things to keep you occupied and prepare you for Madarame's Palace: Go to the Velvet Room by Untouchable. Accept and attempt to complete Justine and Caroline's quest for a specific Persona (you may be able to fuse your own then and there). This will grant you a new confidant, Strength.

Does Madarame have a weakness? ›

6 Madarame

None of the parts themselves have weaknesses, but so long as you use the right moves the fight can be over relatively fast. The eyes will be healed when hit with any elemental magic, the nose will drain non-elemental magic like Psy and Nuke, and the mouth can't be dealt any Gun or Physical damage.

What are the best Personas to use against Madarame? ›

No matter who you've brought into the palace with you, their attacks will be able to hit the nose, while it's best to equip Joker with Personas that know the affinities you've not met friends for yet: psio, nuke, bless, and curse.

How many hours does Madarame's Palace take? ›

While players can explore Kamoshida's palace in a single day once all the tutorial sessions are over, Madarame's palace will use up three days even if players do everything right.

How to free Morgana Madarame Palace? ›

Eavesdrop on them and you will learn that the password is 07734, which is hello upside down. Defeat the guard after the conversation is over and return to the security panel. Examine it and the password will be entered for you. Morgana will be free and the part will be whole again.

What is the rarest Persona in Persona 5 Royal? ›

2 Orichalcum. The Orichalcum is the only Treasure Demon that's exclusive to Persona 5 Royal, appearing in Maruki's Palace near the end of the game. The fact that this Treasure Demon is encountered near the end of the game means that most people really won't go out of their way to encounter this enemy.

Is Persona 5 Royal really that long? ›

When focusing on the main objectives, Persona 5 Royal is about 101 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 142 Hours to obtain 100% completion.

How much money did he steal in the end of Persona 5 Royal? ›

December 20th - 22nd Final Exams Questions & Answers
Exam PromptAnswer
He was a really famous thief from the Edo period, right? How much money did he steal, in the end?Over one billion yen
As a result, he was sentenced to...Having his head displayed
6 more rows

What level should you fight Madarame? ›

Main Story Bosses
BossRecommended Level
MadarameRecommended Party level: 20-22
KaneshiroRecommended Party level: 24-26
Cognitive WakabaRecommended Party level: 35-36
OkumuraRecommended Party level: 42-44
5 more rows
Apr 25, 2023

How to disable security in Madarame's Palace? ›

Crawl inside and head south at the junction, climb back out, and head to the security room. Attempt to disable the system and then leave the security room and you'll overhear more guards. Make your way back to the giant Madarame statue, examine it again, and then return to the security room and turn everything off.

How many days do you need in Niijima Palace? ›

You cannot complete this Palace in one day as you have to leave once due to story reasons. With all the circ*mstances accounted for, you must enter no later than 11/16 so that you can leave and return on 11/17 and then send the calling card on 11/18.

Who is the best party for the mementos boss fight? ›

Two of the best party members to bring into this fight are Queen (Makoto) and Noir (Haru).

What team should I use Persona 5? ›

Joker, Panther, Fox, and Queen; you get a lot of elemental coverage from those four. Panther is great for MP damage, Yusuke for physical, and Makoto acts as middle ground between the two. Plus, Ann and Makoto have great heals; Ann with single-target and Makoto with Multi-Target.

What is Regent's weakness in Madarame? ›

Regent resists Physical and Gun attacks, but can be knocked down through the use of Nuclear skills in order to negotiate with it or launch an All-out Attack. Shiisaa, which can be found in Madarame's Palace, has access to Nuclear skills.

Who is the boss in Madarame Palace Persona 5 Royal? ›

Persona 5 Royal

Madarame is largely identical to his original game counterpart. However, once his painting form is destroyed, Madarame will no longer restore it and will attack on foot. He attacks with elemental duplicates of himself that become progressively weaker as he summons them.

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